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Dev Tip: Vanguard’s version of the smoke grenade works differently than previous games.Squashed bugs affecting Weapon Progression and Detailed Stats.Ammo types were rebalanced to include more tradeoffs.Tradeoffs on barrels, magazines, and stocks have been reduced.Hipfire spread has been adjusted on most guns (mainly to add more consistency across weapon categories).Effective Range of most Shotguns, SMGs, and Pistols have been reduced (SMGs and Pistols were overperforming at range and Shotguns were adjusted down due to increased lethality overall).Dev Tip: Dauntless, a perk that players didn’t have access to in Beta, makes players immune to movement reducing effects.Sprint out times have been sped up and re-balanced.Changes have been made to animation times including weapon swap speeds and throwing of equipment (ie: Gammon bombs can be thrown more quickly).A cap has been placed on max suppression effects.Grenades and incendiaries no longer slow movement speed of players.We will continue to refine spawn logic over time to improve spawns in matches with higher player counts.A bug resulting in unpredictable spawns in Patrol has been fixed as well general tuning of spawn logic globally.Fixed a bug that caused shots after the first shot to be too quiet.Footsteps are silent when players ADS, Crouch Walk, or have a Perk / Field Upgrade equipped which silences movement.Audio received a complete mixing and content overhaul to address community feedback from the Public Beta, including more audible footsteps, player and non-player weapons, and map environment content.We will continue to refine VFX, Lighting, and UI into launch and monitor player feedback surrounding the various topics of visibility.Lens flare reduced across all maps (we nerfed the sun).We’ve fixed cases of nametags appearing through Destruction.Various bugs have been fixed including a bug where certain optics would stop enemy and friendly HUD icons from displaying while ADS.Removed the droplets of water that get all up in your face when it rains.VFX Environment ambient placement for better sightlines.Completed a pass on muzzle flash placement/coverage when aiming down sights.Distortion effects were removed from muzzle flash and we reduced smoke emitted when firing a weapon.These patch notes come directly from Sledgehammer’s newest blog post, which is available on their website. The patch notes include a wide variety of content and fixes that were specifically requested by the community. It’s apparent that the developers are taking community feedback extremely seriously this year. The developers released the patch notes for the launch of the game, which includes a number of changes from the Vanguard beta. While Activision also focused on Warzone Pacific, Sledgehammer strictly kept to Vanguard. Earlier this afternoon, Sledgehammer Games joined Activision in releasing a plethora of new information surrounding Call of Duty: Vanguard.
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